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[ Sheepshead Glossary ]
Aus
Der Hand
The picker can declare that he will play aus der Hand, or out of the hand
only. The blind is not picked up, viewed, or used by the picker. The picker
gets the points in the blind at the end. If the picker wins, the points are
doubled.
Blind
The two cards left face-down the middle of the table that are not dealt to
any players constitute the blind. These cards are taken by the picker
and added to his hand. The picker must discard two cards before play begins.
Cutthroat
Characterized by each player playing independently rather than having a
permanent partner.
Deal
To distribute the cards to the players; or the set of all four hands that
have been dealt.
Dealer
The player who deals the cards.
Double on the Bump
More competitive players play with this rule whereby the picker and partner
pays double when they lose.
Doubler
When no player decides to pick, a doubler can be played instead of a
leaster. In a doubler, the points for the hand are simply doubled. It
should be decided before the game whether leasters or doublers will be used.
Doublers are also sometimes used in the first game, the last game, or any
game immediately following a misdeal.
Doubleton
An original holding of exactly two cards in a suit.
Fail
The 18 fail cards are 7, 8, 9, 10, Kings, and Aces of all suits except
Diamonds. There is graphic of these on the
rules page.
Fail cards always lose to trump cards, but differ in point value. A
common term is "fail off" which means use one of your fail cards instead of
a trump.
Force
To compel someone to play trump to gain the lead.
Grandma
Hand
An extremely powerful hand containing all of the queens. (or
three queens and a jack or two.)
Habener
When playing with more than five, each player must, in
succession, sit out for a hand. (Also know as 5 handed dealer sits) The
sixth player is called the "habener", from the German word "haben" (v. - to
have), and is free to have a bathroom break or trip to the fridge for
a snack or beverage during her/his break.
Kabitz
Watching (and not playing)
Leaster
When no player decides to pick, a leaster is played. The object of a leaster
is to get the fewest amount of points while still taking at least one trick.
A doubler is sometimes played instead of a leaster.
Long
Suit
The fail suit you have the most cards in.
Maurer
A player who passes the opportunity to pick the blind despite
having a powerful hand. The term "mauer", used as a noun, is loosely
translated as "coward". In German "Mauer" is a stone wall - like a city
wall; "der Mauerer" is the stone mason who builds such walls, and is used in
card games to describe a very cautious player; the verb is "mauern."
Pass
If a player decides he cannot win the game with his cards plus the unknown
cards in the blind, he must decide to pass the option on to the next
player. That player may pick up the blind, or pass again. If every
player passes, a leaster or doubler is played.
Partner
In a five-player game, a player whose points taken during the play are added
to the picker's; to choose a partner, picker names an ace, and the holder of
that ace becomes picker's partner (partner's identity is not revealed, even
to the picker, until the ace is played)
In five-player game (Jack of Diamonds) The person holding the Jack of
Diamonds is the picker's partner.
Pick
If a player decides he can win the game with the cards in his
hand plus the unknown cards in the blind and the unknown cards his partner
has, he may pick. The picker takes the two cards from the blind and adds
them to his hand. He then must discard two cards and may choose a partner by
calling an Ace before play can begin.
Picker
the player who chooses to take the blind, who must then discard an equal
number of cards from his or her hand and is obligated to try to win at least
61 points
Schneider
If the picking team wins and the opposition fails to get 30 points (has a
total 29 points or less), the picking team schneiders the opposition and
wins double what they would have. The opposition would then lose double as
well.
Schmeer
When a partner plays a card with high point value (like an ace or
ten), thinking/hoping their partner will be able to take the trick.
Schwartz
Whenthe picking team does not get 31 points in a game (has a total of 30 or
less), the opposition schneiders them, which is called schwartz, and each
player on the opposing team gets 2 points using standard scoring methods.
The picker would then lose 4 points and the partner would lose 2.
Short
Suit
The fail suit you have the least amount of cards.
Singleton
An original holding of exactly one card in a suit.
Trick
One round of discards, or one hand of Sheepshead, is called a trick. Each
game of 5 handed Sheepshead is made up of six tricks.
Trump
The 14 trump cards are the four Queens, the four Jacks, and the rest of the
Diamond suit: Ace, 10, K, 9, 8, and 7. There is a graphic of these cards on
the rules
page. Trump cards always beat fail cards in strength, but their point
values differ. To "trump it" is to take a trick using one of your
trump cards.
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