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[ Advanced Play, Tips and
Strategy]
This page contains the following:
Advanced Play
- The Picker Usually Leads Trump
- The picker theoretically has more trump
than anyone else since they picked on a good hand and was able to use the
cards from the blind in their decision making. By leading trump, the
picker can usually draw out 5 trump, leaving only 9 in all hands. They
probably have 4 more trump in his hand leaving only 5 for the rest of the
players. Chances are that the partner has 1 or more of these trump,
leaving only 3 trump for the opposition. When the called suit is
eventually led, hopefully all of the opposition's trump are used and the
Ace makes it around the table to take the trick.
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- Partner Should Lead Trump
- The picker's partner should lead trump
for the same reasons the picker should lead trump. The picker should have
more trump than anyone and using up the trump is to the picker's
advantage. Partner should lead the Queen of clubs if he has it. Picker
will know that you are probably partner and will give you points (shmeer).
If you don't have a big queen, play a small trump. Picker will be able to
take the trick and many trump will fall.
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- Opposition Should Lead the Called Ace
Suit
- Chances are, one of the opposition
partners will not have the called suit and will be able to take the trick
with a trump card. The picker and partner cannot play any trump on this
trick and there is a good chance a lot of points will fall on this trick.
If the called suit is not played early, the opposition can be quickly
de-trumped and the called Ace will make it around. It is also nice to know
who the partner is early in the game, so you know who to shmeer, or give
points to. If you can't lead the the called suit lead your long suit. (the
fail suit you have the most of)
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- The Picker Should Lead the Queen of
Clubs
- It is a good idea to lead the Queen of
clubs if you have it because you automatically get the first trick and 5
trump are gone. This "bleeds" the opposition of trump. This also means
that there is less likelihood of the called Ace being trumped.
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- Partner Should Not Lead the Called
Ace
- It is a good idea to keep the called Ace
as long as possible. The picker should have gotten all of the trump out by
the end of the hand, and there is a better chance of the Ace making it
around without being trumped. It is also usually to the picker's and
partner's advantage to keep the identity of the partner a secret as long
as possible.
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- Count Trump and Points During Play
- It will always help you if you know how
many trump are left. Try to take note of trump played after each trick. At
least make sure you know when the Queens and Jacks go. It is also helpful
to keep track of your points, so you know what you need to win, and can
play for those points. Counting becomes easier with experience. If you
can't count both points and trump, just keep track of trump.
- Long Thru/Short To
- Remember this little saying, when trying
to determine what to lead (if you are not the picker or partner.) If you
you are leading and picker is in the middle (not on the end) play your
long suit. (the suit you have the most number of cards. The reason is that
your partners after the picker maybe able to take/trump the trick.
If the picker is on the end. Lead your short suit 9the fail suit you have
least number of cards) in hope the picker may have a fail.
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- When to Pick
- An important part of Sheepshead is
knowing when to pick. Pick when you have at least:
- The two high Queens
and are leading or on the end.
- Any two Queens plus
another trump, plus some points to bury.
- Any Queen plus another
3 trump, plus some points to bury.
- Any 5 trump.
Most of the time,
you will be able to win with these hands. A
mauerer might not pick with one of
these hands, but most players should. Braver players will pick on less
than these, and rely on their partner to get some points.
- If you are partner and
have no Trump, and the picker is on the end, lead an Ace. If you don't
have an Ace, lead your short suit.
- Partner shouldn't play
the called Ace suit right after it was played.
- If you are partner and
the picker is on the end, and you have the Queen of hearts and one small
trump, lead the Queen of hearts. If you have three trump, protect the
Queen of hearts.
- Picker should never let
the opposition lead, even if it means using your high Queen.
- If a "chronic picker"
passes, the blind is probably full of trump.
- When in doubt, shmeer.
This will be correct about 60% of the time.
- When picking, try to
eliminate two suits to the blind and retain only one, so you can trump any
trick led with a suit you don't have.
- On a trump lead, the 2nd
and 3rd players should play low trump, as not to waste trump.
- Never call the Ace suit
that was called in the previous hand. If there was poor shuffling, all the
suit may be together and someone will have none, and will trump it.
- If the picker's side has
the high Queen, they'll win 75% of the time.
- The picker wins 70% of
the time.
- The picker, after
picking the blind, will have the high Queen 65% of the time.
- If the picker leads, the
called Ace has a 80% chance of walking. If the opposition leads, the rate
drops down to 50%.
- Remember the rule:
Points before Power; that is, give up a 10 or Ace if you can take a trick
with your remaining trump.
- Picker cannot look at
what he buried once play begins.
- A picker can bury trump.
(in some special situations it is necessary/advantageous to bury trump)
First off - read
this twice. I
get hundreds of email a year asking me to explain the slight specifics of
Sheepshead. (normally I am helping settle disputes...lol)
Go ahead and
email me, I will do
the best to settle disagreements and explain the rules. (One note, there has
been a lot of "house rules" established based on family traditions. The best
thing to do is agree on things prior to playing.)
A serious note: Have fun
playing...there has been families spilt up because of disputes. Sheepshead
is supposed to bring us all together. Once again, The best thing to do is
agree on things prior to playing. Personally, my family's house rules is
different then my friends games and tournaments I play in. I tried to
conform them to "tournament rules"...it is a lost cause. I just smile and
enjoy the game.
Black Blitzing (or
Blitzing)
Before the picker picks, the individual may announce they are blitzing. This
means they currently have both black queens (the two highest cards). The
stakes double. Note a non-picker can declare black blitzers at the time the
picker picks. Typical when a person blitzes they show the cards.
Red Blitzing (or Indian
blitzing)
Before the picker picks, the individual may announce they are red blitzing.
This means they currently have both red queens. The stakes double. Note a
non-picker can declare red blitzers. Typical when a person blitzes they show
the cards.
Crack
After someone picks the cards, but before play begins, someone who did not
have the option of picking may crack. (if they have the proper cards, they
may black blitz crack or red blitz crack.) In a sense one would crack when
they feel they have a stronger hand then the picker. Cracking doubles the
stakes and red or black blitzing doubles it again. This is when it gets fun
and intense because a lot is at stake.
Recrack (or double
cracking)
Once someone cracks, the picker (or their partner) may then recrack (and
again, if they have the proper cards, they may double black blitz crack or
double red blitz crack). When a recrack occurs the picker is saying I feel
very strongly that my hand is stronger then yours. This doubles the stakes
again. Keep in mind blitzing can double it again.
No Ace, No Face, No Trump
Some play that if you are dealt a hand without an ace, face (King, Queen or Jack) or trump that it is an auto misdeal. (This is a house rule, just agree on it before playing. It is not used in tournaments.
When No-one Picks
When no one picks the game can be played two different ways. It is best to
determine before playing and stick to one way throughout the time playing.
Leasters
In a Leaster:
- The player with the
least number of points receives 4 points, everyone else loses 1 point.
- To win the game you must
take at least 1 trick. (the trick can be 0 points)
(Slight Variation Note: I have played in some games where the house
rule was if you didn't take a trick you win...but this is rare. The
most common way to play, including tournaments is you must take a trick.
Agree on this rule before playing.)
- A trick with 16 or fewer
points has a good chance being lowest.
- Lead out a bare suit so
someone else is forced to lead. Don't lead your long suit or everyone else
can get rid of their high-point cards.
- In case of a tie, the
tied players draw to determine a winner. Use Sheepshead card order and draw
from the whole Sheepshead deck. Trump must be drawn to win. If two fail
suits are drawn, draw again. Variation: It is common to split the pot
amongst ties...once again agree on this prior to playing. Another variation is if two people tie they all tie and replay the hand.
Doublers
A doubler can also be played when everyone passes. This calls for a re-deal
and the next games stakes doubles, hence the name. A doubler will also
double no-trick, schnider points, etc.
Misplays
If anyone misplays; doesn't play trump when it is lead, doesn't follow suit
correctly, calls the wrong ace, misburies, etc., he loses 4 points and
everyone else gets 1 point each. (including his/her partner) This is
cut-throat Sheepshead BABY! This rule is usually waived if the player is a
novice.
- In call an ace game. The
picker must play the called suit on the called suit trick (the first
time...when the ace gets played) If he/she accidentally throws his/her
called suit card on another trick and does not have a called suit card to
play on that trick...it is a misplay.
- In call an ace game. The
ace of the called suit must be played the first time the called suit is
played. If the picker accidentally buried the ace....it is a misplay.
- In call an ace game. If
the picker accidentally called himself/herself. It is a misplay. (in some
circles I have played that you can call yourself to be sneaky...you better
agree on this prior to playing. Play the game out...and argue about it
afterword.)
Picker/Partner
Gets No Tricked
Ouch! This can happen. Especially with aggressive players that will pick on
anything and afraid of being labeled a Maurer. The most common way to play
is the picker pays everyone and his/her partner is off the hook.
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